Underdog Sports: Senior Product Designer, Motion
Unknown
Description
Headquarters: United States/Remote
At Underdog, we make sports more fun.
Our thesis is simple: build the best products and we’ll build the biggest company in the space, because there’s so much more to be built for sports fans. We’re just over five years in, and we’re one of the fastest-growing sports companies ever, most recently valued at $1.3B. And it’s still the early days.
We’ve built and scaled multiple games and products across fantasy sports, sports betting, and prediction markets, all united in one seamless, simple, easy to use, intuitive and fun app.
Underdog isn’t for everyone. One of our core values is give a sh*t. The people who win here are the ones who care, push, and perform. If that’s you, come join us.
Winning as an Underdog is more fun.
We’re looking for a Senior Product Designer specializing in motion design to shape how our product moves, responds, and feels. You’ll use motion to clarify complex interactions, guide attention, communicate system status, and add craft to every touchpoint without sacrificing performance or accessibility. You’ll partner closely with Product, Engineering, Product Design, and Brand to define a motion language that scales across our experiences.
What you’ll do
- Collaborate on and lead motion design across the product: define principles, patterns, and guidelines for interaction and UI motion.
- Design high-quality microinteractions (transitions, state changes, loading/empty states, feedback, onboarding moments) that improve usability and delight.
- Prototype early and often using motion-forward tools to explore interaction models and validate concepts quickly.
- Partner deeply with engineers to ensure motion is implemented accurately, efficiently, and accessibly; provide specs and support QA.
- Create reusable motion components and contribute to the design system (tokens, curves/easing, durations, choreography rules).
- Improve product comprehension with motion that communicates hierarchy, cause/effect, and status (errors, success, progress, latency).
- Use research and data to evaluate motion effectiveness (comprehension, conversion, time-to-complete, error reduction).
- Mentor designers and up-level motion craft across the team via reviews, critiques, and workshops.
- Collaborate with Brand/Marketing when needed to ensure motion feels cohesive across product and storytelling surfaces.
Who you are
- 3-5 years of product design experience, with strong motion design emphasis in shipped digital products.
- A portfolio showcasing interaction design + motion craft with clear problem framing, process, and outcomes.
- Expert understanding of timing, easing, choreography, and narrative flow for UI motion.
- Strong systems thinking: ability to create scalable patterns rather than one-off animations.
- Deep collaboration skills with engineering; comfort discussing implementation constraints (performance, platform behaviors, rendering).
- Fluency in accessibility and inclusive design, including reduced motion strategies and motion-sensitivity considerations.
- Excellent communication: you can explain why motion choices matter and align stakeholders around tradeoffs.
- Experience working across web and/or mobile platforms (iOS/Android) in cross-functional teams.
Even better if you have
- Experience building or maintaining a motion system within a design system (tokens, guidelines, governance).
- Familiarity with implementation frameworks (e.g., Rive, Lottie, After Effects pipelines, CSS/JS animations, Framer Motion) or platform-native approaches.
- Experience with complex product areas (data-heavy UI, sports gaming, finance).
- Comfort with metrics-driven iteration and experimentation.
Our target starting base salary range for this position is between $150,000 and $190,000, plus target equity. The starting base salary will depend on a number of factors including the candidate’s skills and experience, among other things.
What we can offer you:
- Unlimited PTO (we're extremely flexible with the exception of the first few weeks before & into the NFL season)
- 16 weeks of fully paid parental leave
- Home office stipend
- A connected virtual first culture with a highly engaged distributed workforce
- 5% 401k match, FSA, company paid health, dental, vision plan options for employees and dependents
#LI-REMOTE
This position may require sports betting licensure based on certain
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Interview Prep Guide
Preparation Strategy
To prepare for this interview, review your portfolio and be ready to discuss specific examples of your motion design work. Brush up on technical aspects of motion design, such as implementation frameworks and design systems. Practice communicating complex design decisions and technical details in a clear and concise manner. Research the company's products and mission, and be prepared to discuss how your skills and experience align with their goals. Additionally, review the company's core values and be prepared to discuss how they align with your own values and work style.
Likely Interview Rounds
- 1. Screening call~30 min
What to prep: Review your portfolio and be prepared to discuss specific examples of motion design work, highlighting your problem-solving process and outcomes.
- What inspired you to apply for this Senior Product Designer, Motion role at Underdog?
- Can you walk me through your experience with motion design in previous projects?
- 2. Technical~60 min
What to prep: Brush up on technical aspects of motion design, such as implementation frameworks and platform-native approaches. Be ready to discuss your experience with design systems and collaboration with engineers.
- How do you approach designing microinteractions, and what tools do you use for prototyping?
- Can you explain the principles of timing, easing, and choreography in UI motion, and how you apply them in your work?
- 3. Behavioral~60 min
What to prep: Prepare examples of your experience working in teams, and be ready to discuss your communication style and how you handle feedback. Review the company's core values and be prepared to discuss how they align with your own values and work style.
- Tell me about a time when you had to communicate complex design decisions to a non-technical stakeholder. How did you approach the situation?
- Can you describe your experience working in cross-functional teams, and how you handle feedback and criticism?
Most Likely Questions
- What do you know about Underdog's products and mission, and how do you think your skills align with our goals?
- How do you stay up-to-date with the latest trends and developments in motion design?
- Can you walk me through your process for designing and testing motion interactions?
- How do you balance aesthetics and usability in your motion design work?
- Can you describe your experience with accessibility and inclusive design in motion?
Common Pitfalls
- Lack of preparation and examples to discuss during the interview
- Inability to communicate complex design decisions and technical details effectively
- Insufficient understanding of the company's products and mission
Free Prep Resources
- • Design Systems by Alla Kholmatova
- • The Motion Design Handbook by Sean McBride
- • Figma
- • After Effects
- • Lottie