VFX Artist AI Training Vancouver Canada
Prolific Academic Ltd
Description
VFX Artist - AI Training
Prolific is not just another player in the AI space â we are building the biggest pool of quality human data in the world.
Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid study participants with a wide variety of experiences, knowledge, and skills.
The Opportunity
We are inviting 3D Artists and VFX experts with experience creating computer generated scenes and assets to join our global network for a high level gaming project.
Rather than traditional VFX work, we are offering an opportunity to licence existing 'on-the-shelf' works from your archives, plus hourly compensation for technical processing.
What You Will Be Doing:
- Asset licencing: Licence existing works from your personal/ studio archives for a flat fee
- Technical processing including rendering, layering, and preparing these files to our data specifications
- In some cases, making variations to scenes and re-rendering
Please note: This is a "bench" model. By verifying your credentials, you gain eligibility for high-level research tasks as they become available. Access is based on project demand and professional profile matching
- Experience as a 3D, Technical or VFX Artist or Compositor in games, film or digital production
- Experience with Unreal Engine, Unity & Houdini, Maya / Blender / Cinema4D and similar
- Expertise in rendering, lighting and texturing
- Comfortable using technical workflows and tools
- Existing assets for licensing, with scenes separated into coherent, compositable layers
Nice To Have
- Experience in the Gaming industry
- Elements including depth, albedo, shading, gloss, cryptomat
- Complex occlusions, atmospherics and crowd dynamics
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About Prolific Academic Ltd
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Job Stats
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Interview Prep Guide
Preparation Strategy
To prepare for this role, review your portfolio and make sure you can discuss your experience with 3D art and VFX. Brush up on your technical skills, particularly with regards to rendering, lighting, and texturing. Be prepared to explain your workflow and tools, and make sure you can discuss your experience with asset licensing and technical processing. Additionally, research the company and the role to understand their specific needs and requirements.
Likely Interview Rounds
- 1. Screening call~30 min
What to prep: Review your portfolio and be prepared to discuss your experience with 3D art and VFX. Make sure you can explain your technical workflow and tools.
- Can you walk me through your experience with 3D modeling and texturing?
- How do you approach rendering and lighting in your work?
- What tools and software are you most comfortable working with?
- 2. Technical~60 min
What to prep: Brush up on your technical skills, particularly with regards to rendering, lighting, and texturing. Be prepared to discuss your experience with tools like Unreal Engine, Unity, and Houdini.
- How do you optimize rendering for complex scenes?
- Can you explain your process for creating compositable layers?
- How do you handle complex occlusions and atmospherics in your work?
Most Likely Questions
- What experience do you have with 3D art and VFX?
- Can you walk me through your process for creating a 3D scene?
- How do you stay up-to-date with industry developments and new tools?
- Can you explain your experience with asset licensing and technical processing?
- How do you handle feedback and revisions in your work?
Common Pitfalls
- Lack of experience with required tools and software
- Inability to explain technical concepts and workflows
- Insufficient portfolio or examples of work
Free Prep Resources
- • Udemy - 3D Modeling and Animation
- • LinkedIn Learning - VFX Fundamentals
- • Blender Guru
- • Unreal Engine Documentation